Call of Duty

Wailers talks about Call of Duty: World War II

Call of Duty

Wailers talks about Call of Duty: World War II

codww2_wailers
We are one month away from the release of Call of Duty: World War II.  We asked our professional player Wailers his first impressions on the game after he had the opportunity to test it during the beta. Jetpacks, specialists, mass explosions and headquarters, he gives us in detail his feelings on what he liked or not during this preview of an episode highly expected by all the fans. How long did you play the World War II beta? Did you test it only on PS4? I was able to enjoy only the PS4 version of the beta, with a total of about fifteen hours of game. Previously I had the opportunity to test it very quickly at the CoD Championship. Before this beta, what was your first impression? I was really excited about the fact that the game finally returns to its roots and really eager to be able to try it fully to see what Sledgehammer has reserved for this new season knowing so many people have really high expectations. At the moment if you were to give the best asset in the game what would it be? The fact that there are no more jetpacks and specialists is a very big asset to me. We come back to the purest nature of the game where the brain and the shoot are going to be the most important things. I also think that the strongest fonctionnality of the game will be the headquarter which was unfortunately not included in the beta. On the contrary, is there one thing in particular that you would flag as the most negative aspect? The number of explosions caused by the grenades or the score streaks surprised me, it's something that scares me a little and that could harm the game, especially in competition. The machine-gun turrets included in the map were also a too powerful I think. Very few maps were available during the beta, but what is your opinion on the ones you were able to discover? Despite the low number of maps, there was a lot of diversity in gameplay and environment, which is a very good point. I'm looking forward to seeing others. Same question for weapons that were limited too, a first opinion? The weapons present during the beta were also very well balanced. I was disappointed to see that the BAR wasn't available. I've been able to try it during the CoD Championship and it was a weapon clearly above the other AR, both on its damages and its accuracy. Two important dimensions of the game disappear from the multiplayer mode (jetpacks and special abilities), is it complicated to adapt on a beta that last a really short time after so much time spent with these mechanics on the last 2 games? Not in fact I think it's rather the opposite that happens. In my opinion it is much simpler to adapt to a game that removes the jetpacks and the specialists. It was way more difficult to do it the other way a few years ago when the aerial dimension was added in the game. We know that wagers on old games such as Ghosts are quite common among pros players. Have you also often had the opportunity in recent seasons to play competitively on these old games? I was able to play a few wagers on Ghost and MWR during this offseason which is beginning to be really long. It allows to remain a little "in legs" in a style of game that will be closer to WWII than IW or BO3. There is indeed a month before the release of World War II. How does a professional Call of Duty player handle the wait? I try to stay busy playing games like CSGO, Fortnite, H1z1 or by doing wagers on Ghosts, but waiting for the next season is starting to be unbearable. The game really needs to arrive soon, I'm eager to put my hands on it and start playing competitions!
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